The game screen showing READY, set into the scenic wall beside a mural of a VALORANT agent

VALORANT “Summit” Themed Exhibition: Light-Gun Shooting Game

Thirty seconds a round, 1,893 rounds in ten days

Venue
VALORANT “Summit” Themed Exhibition, Taipei, Taiwan
When
2026/08/21~2026/08/30
Client
VALORANT
Services
Custom Experiences
Scope
Interactive Experience Design · Software Development · Hardware Development · On-site Installation · Operations
Tools
Sensors · Monitor

A light-gun shooting game made for the themed exhibition of Summit, VALORANT’s new map. At the exhibition’s shooting range, players pick up a light gun and fire at an upright screen set into the scenic wall. The more targets hit in thirty seconds, the higher the score, and each score goes on that day’s leaderboard.

Challenge

Bringing the game’s shooting range into the exhibition

The exhibition rebuilt several scenes from Summit, the new map, and the shooting range is one of them: a mural of the agent Sage on the wall, an upright screen set in beside it, and a gun that players can really pick up and fire at it.

Most of the visitors play VALORANT, and they can tell after one shot whether a gun is accurate. The exhibition was open for ten days in a row, so the game also had to run reliably from opening to closing every day.

The front of the VALORANT themed exhibition in Taipei by day: a blue facade under the VALORANT sign

Strategy

Thirty seconds a round, playable the moment you pick up the gun

The game is kept as simple as possible. Pick up the light gun and hit the target on the screen to start. After a countdown, the targets on a grid of nine light up one after another, and the score is the number hit in thirty seconds.

Afterwards a name can be typed on the keyboard beside the screen. The score goes on that day’s leaderboard, Today’s Best, and the screen shows the player’s rank. The leaderboard starts again every day, so each day’s players have a chance to be on it.

Over a player’s shoulder: the light gun aimed at the nine targets, five hits and fifteen seconds left
The game screen showing the Today's Best leaderboard

Solution

What the installation is made of

The installation has four parts:

  • The light guns, and the infrared calibration points fixed to the four edges of the screen.
  • The game itself, with aim calibration and the Today’s Best leaderboard.
  • A back office for the staff on site, where each day’s plays can be read and exported.
  • A setup mode: switched on, it marks the centre lines and the midpoint of each edge on the screen, so the infrared calibration points can be fitted at those marks and the aim calibrated on installation day.
A crew member fits an infrared calibration point at the edge of the screen, at a position marked by the setup mode
Behind the scenic wall: the computer that runs the game, with its keyboard and cables

Result

Ten days, 1,893 rounds

From the first round on the evening of 21 August to the close on 30 August, the shooting range was played 1,893 times, an average of 189 rounds a day. The busiest day, Sunday 23 August, saw 292.

1,209 different names appeared on the leaderboard. All of these figures come from the game’s own records.

A visitor aims a light gun at the game screen set into the wall of the VALORANT themed exhibition

Photographs

  • A visitor aims at the lit targets with ten hits on the counter
    One round lasts thirty seconds
  • A visitor holds the red light gun in front of the READY screen
    The READY screen; hit the target to start
  • The Today's Best leaderboard glowing in the dark room
    The Today's Best leaderboard
  • A crew member crouches under the screen to fit the infrared calibration point at its bottom edge
    Installation day: fitting the infrared calibration point at the bottom edge
  • The back of the screen, hung in a timber frame behind the scenic wall
    The screen from behind the scenic wall
  • A crew member tests the game with the red light gun on installation day
    Testing on installation day

Credits

Project Management
Partical
Game Design
Partical
Interactive System Development
Partical, Patrick
Electronic Hardware Design
Patrick
On-site Installation
Partical, Jing-Ting

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